Thursday, 22 July 2010

Update

The character is now fully retopologised, I had begun UV mapping yesterday but was set back a bit as I was trying to tidy up my uv seams before I get too into polypainting the model.



I was given a budget of 4000 poly's for this character, the character model itself I kept under 3000 so that I would have plenty of room to play with for additional assets/set pieces. He worked out at 2516 polys [2506 quads and 10 tris]

With his ponytail and beard Ive modelled them as seperate geometry as eventually they would be a huge nuisance when It came to skinning if I was to maintain everything as one piece of geometry. With texturing I plan to do a rough matt of the colour scheme and then to bake the detail and also specualrity data onto the texture maps using a plugin within zbrush :-) The result is excellent and will be enhanced further with use of a normal map!

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